![]() Although this is somewhat of a minor gripe, I feel as if the crash physics are becoming an increasingly important component of the automotive genre, and as the current generation of consoles moves forward, you can't just get by on last console's rules, even when it comes to minor details like car crashes. For example, if you smash into another car head-on, the front of your car will be completely untouched, however, your windows will shatter, and your car temperature will heat up. However, the crash physics in the game aren't so good, and the way that your vehicle will take damage is a little unrealistic compared to other titles. The cars in the game also look very good and have just the right amount of shine. Different iconic landmarks and buildings throughout the game have been integrated seamlessly, and chances are good that if you know your way around the real LA, you'll have no trouble getting around here. The graphics in Midnight Club: Los Angeles are very good, and the game does a great job of bringing the city to life. Instead, you will just have to participate in more races, which is probably a good thing if you are still adjusting to the game's difficulty. So, even if you come in dead last, you will still get credit for actually finishing the race and will not have to re-do the race until you get first place as you would in other titles. Boasting 28 non-licensed racing machines, MCII. Generally, progress in the game is determined by earning "street cred" by racing against certain opponents. Midnight Club II is the sequel to the PS2 launch title of the same name and as such is focused purely on the intensity of illegal street racing. Even though you may routinely come in third or fourth in races, Midnight Club does not punish you for this. ![]() One thing that I greatly appreciated about Midnight Club: Los Angeles was the way it reaches out to those who find themselves blindsided by the game's intimidating difficulty. ![]()
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